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				June 4th, 2004, 09:17 PM
			
			
			
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					Join Date: Apr 2004 Location: Michigan 
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				 Re: Early game expansion rate 
 
	This is a recipe for probable disaster with independent strength of 6 or greater.Quote: 
	
		| Originally posted by Graeme Dice: 
 quote:Originally posted by Tuskerlove:
 Turn 1:
 Take 1st territory
 |  Yeah, after a few tragic mishaps I have concluded that it is safest to at least wait until you have scouting reports, on turn 2, before attacking anything. And if Indep strength is moderate to high, you may need to wait even longer while you research spells to buff your SC, or simply build sufficient troops with which to defeat the Independents.
 
 How quickly you need to take provinces would also seem to depend on how strong the Indeps are. As for a number of provinces to shoot for, I would divide the number of provinces by the number of players and concentrate on getting approximately that many, before turning my focus to other matters. Defensible borders are also nice to shoot for, albeit difficult to achive.
 
 And I think Nagot is right. It's all about the Benjamins.
  Get lots of territory so your income is high, and that should allow most everything else to fall into place.
			
			
			
			
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