
June 6th, 2004, 05:23 AM
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Sergeant
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Join Date: Oct 2000
Posts: 295
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Re: Mystery commander deaths after battle - bug?
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Originally posted by Norfleet:
Did you JUST patch? All battle replays on the turn you patched from 2.08 to 2.11 are incompatible on Windows boxen, because the behavior that was made default is the unix behavior.
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Nope, I patched back when 2.11 came out, and this game was started post-patching.
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Otherwise, maybe somebody died in the "bad VCR"? Do you have any idea which commander was killed in the Earth Attack that is unviewable?
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It was my mage that cast the Earth Attack on an enemy, in a province nowhere near the problem battle. I don't know if any enemy was killed by it or not.
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Or perhaps a commander retreated while affected by Bleed, Decay, Bane Blades, or Banefire, and the effect took hold after he left?
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The battle was with Marignon, and its army had none of those attack abilities. (The Grand Master was FFFSSN). And except for the hapless doomed strategos and the dead pd hoplite commander, my other 5 commanders were alive and unrouted at the end of battle. Watching the battle, the 4 mages/priests were never targeted by any spells, missiles or melee attacks. I paused the battle a second before it ended and checked everyone's status, and no one had any ill effects or damage. (Well, the soulless commander had slight damage, but nothing serious or ongoing)
Checking the replay again, I recounted the surviving hc's and hoplites, and the number shown to survive doesn't match the number of actual units remaining. So it really does seem that I'm watching one variant of the battle, while the game reflects a different possible variant.
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