View Single Post
  #7  
Old June 7th, 2004, 01:19 AM

atul atul is offline
Captain
 
Join Date: Oct 2003
Location: Finland
Posts: 883
Thanks: 14
Thanked 11 Times in 9 Posts
atul is on a distinguished road
Default Re: Mystery commander deaths after battle - bug?

I just had an experience like this one, although not as severe. In 2-player MP my latest turn shows a battle, according to the battle report I lose only one normal unit but replay shows how one of my Behemoths bites the dust along with several normal units. The Behemoth however is still alive.

The spells cast are mostly buffs (my mages) and Sulphur Haze & Fire Darts (offending suicidal Phoenix). I wanted to wait for further info from my opponent/host's PoV before reporting anything based on partial information, but then noted this thread.

Dunno whether my battle has anything in common with LintMan's, except that (maybe) poison was used in both? At least some units in LintMan's battle were cabable of inflicting poison damage, and situation where you win although all commanders die could happen with poison clouds or such. Could it be possible that poison resistance throw (somewhere I remember reading there was some resisted thingie, or?) were bugged similarly to the previous MR bug? Ok that was a total shot in the dark.

Anyway, I think my host has this and previous turns' .trn/.ftrlnd files saved if there's any interest in them. (oh yes, 2.11, I'm on winxp, don't know of the host, yet)
Reply With Quote