Thread: Exalted Mod
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Old June 11th, 2004, 04:44 PM

Scott Hebert Scott Hebert is offline
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Default Re: Exalted Mod

Quote:
Originally posted by Jurri:
If you are limiting sacred status to Exalted only, Battle Aura could be implemented through bless. Then just mod the pretenders to acquire the correct bless effect and you are ready to go! Fear, berserk, flame weapons, etc. All appropriate.
By Battle Aura, are you referring to the different Exalted's anima banner, and their Caste effects?

Incidentally, I think the Exalted are going to be the only 'Sacred troop', but there will be priests, and of course they will be Sacred as well.

Quote:
Concerning Lunars:

It could be cool to mod, say, 4 or five shapeshifts to the Lunar Exalted. Either just different skinshifters, or even better, a cycle similar to lamias, but longer. To elaborate, when your initial Lunar commander dies, it changes to, say, a wolf. Then when this wolf dies it changes to a bear. And so on. This would give a dramatic twist to battles, as the Exalted changes form time after time.

Dunno if that's even doable, don't have the documentation at hand right now, but it would be cool if it would.
If I knew I could mod the Lunars to be able to change shape, I'd do something like that, but I'm not sure if it's possible. Lunars are fully intended to be the be-all, end-all SCs for the game, though. When you get stuck with nothing but Barbarian troops for nat'l troops, it's really going to depend on the commanders.

Scott
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