Re: Diplomacy Screen
Some fodder for diplomacy:
Diplomacy Options:
A. Shows status with each nation that you have come in contact with (Peace/Alliance/War/Non Aggression pact/Treaty).
B. Offer Alliances/Peace Treaties for a set amount of time (turns/months/years)
C. Gods can offer provinces/magic research/troops/money to cajole other Gods to join attack or defend borders for a set time.
D. Allied Gods may share map info.
E. Diplomacy Ratings shows how honest Gods are in regards to keeping their word. This rating effects how AI and MP treat you regarding diplomacy.
F. Trading of Individual Spells that have been successful researched in exchange for other spells in an equivalent field of study, or gems or money or troops.
Okay you get the idea.. probably not worth the time to code it....
Other things that would be interesting:
Using money to buy upgrades for your army. So much income would be put into exploring ways to upgrading your nations troops, after so much time and money these troops would use a better armor or weapon.
Having more buildings to construct: One time buildings that can only be built once you have successful research to a certain spell level - much like artifacts. Shipyards, moats, castle upgrades, dungeons, etc.
Sorry getting carried away....
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Better to remain silent and be thought a fool than to speak out and remove all doubt - Honest Abe
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