Re: PoD vs. VQ vs. Liches (was: Blood Arco mod)
On the VQ issue, I fall more in line with Norfleet: there's actually very little reason to use the VQ now. And trying to argue that an Undead Pretender is non-thematic for Ermor is really pushing it. After all, you DO have Broken Empire as the base. (OTOH, BF Ulm is the most thematic for a VQ, not Ermor.) What irritates me about the VQ is that it was ONLY removed from Ermor, and that's too much a silver bullet.
Basically, the VQ changes, in the main, were aimed at the way Norfleet (and only Norfleet) plays. With all of the changes that were made to the VQ, it was totally unnecessary to remove it from Ermor as well.
Now, having said that, I disagree with Norfleet's comment that 'no useful content' was added in the patch. Desert Tombs became much more viable with this, and Pangaea is much more robust with their Revelers. I think this is a situation where both sides are overstating their cases.
I'm going to be trying to find a 'better balance' with everything through the modding. If I find anything that seems to lead to better games in the main, I'll be sure to post it. Since I play SP, my mods will be balanced for SP... which IMO should be the focus for modding, anyway, since MP is more complex to do, requires the acquiescence of the players involved, and is the focus for the developers anyway.
Scott
__________________
Scott Hebert
Gaming Aficionado
Modding Beginner
|