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Old June 11th, 2004, 06:01 PM
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Default Re: PoD vs. VQ vs. Liches (was: Blood Arco mod)

Interesting comparison of VQ and PoD. Thanks Scott. It still seems to me that VQ and PoD are apple and orange choices and so one doesn't out-do the other except for a player who is already decided on one play style. PoD is a phenomenal fighter, but is not immortal. So I compare VQ to Liches, and see more combined abilities for more points. PoD is a superiority SC you try to keep alive, and may send breifly on strikes out of dominion. While VQ is a living-army-consuming defensive immortal SC, or just a middleweight but immortal SC for in-dominion defensive strikes, perhaps capitalizing on her immortality by letting her fight to the death repeatedly. Immortality and combo of strong built-in abilities is a very different thing from non-immortal but a great fighter. So again, they both look good to me, but in different ways.

Also the nature of the immortality effect (instant return with little loss on death, and recuperation effect) is very strong in itself and essentially a multiplier, which is why is gets extremely strong when combined with other abilities. I think for this consideration it makes sense for VQ to cost more and perhaps be unavailable to Ashen and SG, since they have scads of points to dump into the VQ.

Minor items:
* Built-in Ethereal for the VQ means she can wear body armor. The PoD, unless I'm missing a trick, needs to choose between body armor and no ethereal, body armor and self-cast ethereal meaning he needs to have Astral power (with its risk or cost), or wear an astral cloak which offers no protection (and requires someone else to forge it). So it doesn't seem to me like it's just something that can easily be got by the PoD with no disadvantage compared to the VQ.
* Seems to me Blood magic does have a good trick or two (or more?) for SC's, even if not commonly used.

Quote:
Originally posted by Bayushi Tasogare:
... Why should Jotunheim get non-giant pretenders? Sure, there's Utgard, but that's only one theme. Same for C'tis and non-lizards. Etc.
There are plenty of thematic and literary examples of mixed-race masters and minions. The difference with Ermor and Soul Gate combined with VQ's is that the effect of one is a disaster for the other. (Extinction of life means starvation for a vampire, and traditionally, vampires' main concern is a good blood supply, so it doesn't make much sense.) There is no such conflict of interest for Jotunheim with little wizard masters, unless the wizard were afraid of tall ceilings or of getting stepped on by accident. Same with standard C'tis.

However, death and especially extinction dominions for anyone do seem contradictory for vampires, so Desert Tombs and Carrion Woods also seem like they would make less sense with a VQ. There's no really good mechanic in the god-selection GUI to make that perfect, though.

I don't really see any of this as much of a problem, though. I think a simple mod could allow VQ back in Ermor, while at the same time taking out the themes. The only thing that seemed to me like a slight problem surrounding all this was the cheap cost of the VQ when taken to extremes.

PvK
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