
June 11th, 2004, 07:50 PM
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Re: PoD vs. VQ vs. Liches (was: Blood Arco mod)
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Originally posted by Bayushi Tasogare:
Hrm. By Rainbow Immortal, what do you mean? A Rainbow mage with Immortality? A suicide mage-combatant? Not exactly sure here.
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That means a mage that is a rainbow (Has multiple paths) and Immortality. Previously to the patch any nations (meaning all) would not pick a Lich instead of a VQ because they had the exact same path costs and an additional path to boot. Now, the VQ can only pick 1, maybe 2 paths within any sort of reason to be built into a SC. So instead of VQ's with 2E, 3D, 1W, 3+A we will see one with just 2 of the 3 core paths of magic to do the exact same kind of damage that it did before.
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Well, you're looking at it from a question of form. By form, the closest thing to a VQ is a Lich. I'm looking more from the standpoint of function. What function does it serve? The PoD and the VQ share many more functions than a Lich and a VQ.
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I do not see it this way. A PoD is an Indy Killer first, support mage second. With the right equipment early enough, he can do very well, but he is still very prone to afflictions, very prone to death and only has 2 option of healing them. A VQ can fight within it's domain as a pure killing force that can stand to die and lose and if hurt can heal afflictions. The PoD is not so limited by Dominion only.
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As for the second point, the Lich Queen and the Saurolich are both heavily restricted Pretenders (to Ermor and C'tis, respectively, IIRC). The VQ is not. If the VQ had been restricted to Ulm only (e.g.), I would take the comparison a little better. My comparison of VQ to Lichdom will be to the standard Lich.
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They all share the same weaknesses, and those liches are more combat oriented than the normal lich. But compare whatever lich you want and you'll see their basic function is different and now the VQ can't fullfill both roles, only one.
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It is for me. The VQ, however, is in no way 'restricted'. IIRC, it was available to every land race before 2.12, and in 2.12 is available to 14 of 15 land races. This to me is the core of my 'issue' with the VQ in 2.12. I can't think of a single other Pretender that is available to 14 of the land races, with the sole exception being on the grounds of 'theme'. Now, if this is the start of Pretender restrictions on a wider scale, I'll be happy for it. It's just a little disconcerting at present.
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I don't find it to be so. It's not as if every patch that Pretenders have been removed from specific nations. What I would find disconcernting is that the Warlock and Skratti are gone and haven't made it back from sabbatical.
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Certainly they can. SP games, at least. In MP, you have to find a group of people that believe as you do to play, and Dominions II is supposed to be a MP-centered game (as, indeed, it is). This leads to the 'official' Version of the game (as in, 'latest patch with no mods') the most likely Version of the game to be played. So while I agree with your statements, I do it with the reservation that I play exclusively SP, and don't have to deal with MP issues.
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Then those that play MP that don't agree on a Mod will have to come to an agreement or accept the fact that the Dev's changed it for a reason they felt was appropriate to do so.
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Just chalk this up to my slight annoyance that my 'VQ Blood BE Ermor' l33t strategy has been totally demolished.
Scott
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Sorry that your BE, Blood Ermor was taken down. It certainly wasn't aimed at BE and if there was a way to change Pretenders based on theme, I'm sure you would have seen a different change. Unfortunately we have to work within the parameters of the game mechanics until such time as those mechanics change.
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