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Old May 26th, 2001, 03:24 PM
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Default Re: Borg assimilation racial technology

quote:
I like the Borg race very much from its concept, so I had the idea of a special racial technology for them, which would give the following components:
- transwarp drive: up to 5 extra-movement points (as solar sails). Borg ships are very fast and it is usually not possible to run away from them.
- assimilation drone component: converts the crew of an enemy ship to Borg (ability of the allegience subverter). Very low range of 1 or 2 but reload of 5-10, so one Borg ship could convert more then one enemy ship in a battle.
- multi-phase regenerating shields: more shield points than standard phased shield, e.g. up to 500 shield points for the highest level, and regeneration ability of e.g. 25 points per turn for the highest level. Borg ships are very hard to damage!
- repair drone component: a repair component, but much smaller than the standard one (e.g. 50kT). Damaged Borg ship repair quickly and it is also important to have the possibility to repair the converted but damaged enemy ships.
As far as I can see everything should be possible with the available abilities, but I might be wrong and its certainly quite a lot of work.

I would have to suggest that you give the borg organic-style regenerating armor. Allegiance subverters are IMO too powerful, instead, think about using boarding parties that regenerate via the organic armor ability
Be sure to get the AI to build a baseship every now and then to really strike fear in the enemy!
quote:
Now my question: Do you think such a racial trait would be too strong and unbalance the game?
IMO, Borg should be unbalanced In Activision's STada, they screwed the borg and made a cube equal to the Fed's battleships (enterprise-E size- can't remember the class). The very first thing I modded was increasing the defiant class weapons from 2 to 4 cannons (duh) and the second thing was the Borg cube. I scaled up the Cube 150%, and gave it a 0% chance of being destroyed once its shields were down. Increasing it's systems hitpoints by 100 times and its repair rate helped. I also added beam emitters on all six faces of the cube, instead of just one. To give a human player a chance of survival, the cost and build time were doubled.

So now, a war cube can take down a starbase on its own. To actually win against a single cube, you need at least 20 ships, and you're sure to lose a bunch. Tactical cubes are much smaller, but are sill tough enough to take down a starbase. 8 defiants can force the retreat of the tactical cube, but can't destroy it on their own. See Screenshots here

[This message has been edited by suicide_junkie (edited 26 May 2001).]
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