Thread: Crusader MoD
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Old June 12th, 2004, 08:49 PM
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Default Re: Crusader MoD

Not sure what the explanation is but yes many of the national units are SC pretender-class.

For the heck and novelty of it, I'm trying out the first several turns of the Poke in the Eye test game I started with it. Using hardly any tactics, no research, no magic items, no missile units. Just buying one of each of the commanders, and throwing them at the enemy. So far I've lost 3 shedu, the Velite commander, and one or two of the ordinary troops, but none of the good crusader units even have an afflcition. Two of the three remaining shedu have afflictions, but hey, I've got a crusader who can heal troops, so afflictions are no problemo. I don't really expect the six moloch province to be much problem, either.

Admittedly, the six shedu aren't part of the mod. I guess I'll retire them and just use the crusader units.

I've slain indy seven pretender units/commanders, and four armies.

PvK
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