Re: Crusader MoD
You write that as if 30 Fire-9 blessed flagellants would not be formidable! They are one of the most destructive units in the game with that blessing! One of Flagellants' main weaknesses is that they can be slaughtered by ranged attacks, such as simple arrows. Practically anything will get smashed if they try to fight 30 blessed flaming flails!
Heavy Cavalry are not just to throw directly into attack against anything. They should be more of a flank force on hold/attack, while a main body of infantry occupy the center, supported by whatever support you have. They can be a decisive shock strike force when they engage the right foe at the right time, but they aren't invulnerable.
The Iron Faith Black Templars are a good baseline for comparison. I think the variety and wide range of abilities will make your Crusaders quite strong, without exaggerating their skill levels or making them cost far less than they should. It may require skill to use them, and they will have some vulnerabilities, but that's a good thing.
Testing them out in some hard battles, I see that the Awe is a massive effect - most units won't even be brave enough to attack them. I think probably none of the units really deserve Awe, and probably not Fear either, comparing to other units in the game - those are really for visibly divine units like angels, dragons, and powerful undead monstrosities.
PvK
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