View Single Post
  #6  
Old June 15th, 2004, 12:23 AM

Anglachel Anglachel is offline
Corporal
 
Join Date: Apr 2004
Location: Winter Park, Florida
Posts: 81
Thanks: 0
Thanked 0 Times in 0 Posts
Anglachel is on a distinguished road
Default Re: Newbie Question about Desert Tombs

Been playing around with the new Desert Tomb Ctis and I find the 50 point discount on the theme to help a LOT. Thanks IW! I use a Ghost King pretender with Earth 4, Fire 4, Astral 7, and Death 4. The scales I use are Turmoil 3, Sloth 3, Death 3, Luck 3, and Magic 3. Dominion is around 5 and the zero cost castle. I do fire and earth at 4 for searches of provinces for money sites or fire gems for alchemy. The eventual income I get from fire gems and gold sites offsets negative scale loss of income. I spam buy sauromancers for research power and thier powerful death magic and helpful random, plus the inborn ability to cast Reanimate Archers and Banefire. I make the tomb priest you get at the beginning a prophet and start it reanimating tomb worms. I research enchantment to level 4 for Twiceborn and switch to evocation until level 6 for the Banefire spell. While researching up evocation I start casting Twiceborn on as many Sauromancers as possible. When I hit evocation 6 and if I get a lucky nature random on a sauromancer, I switch to construction till level 2 for fever fetish and then switch back to enchantment till level 6 for Pale Riders at 5th and Reanimate archers at level 6. I then switch over to conjuration till level 9th. During all of this I have been striking out at the surrounding indies with my Banefire casting Twiceborn Sauromancers till they bite it(hopefully without getting a feeblemind wound) and come back to the capitol upkeep free for research or they actually conquer a province and move on to another one. Meanwhile, with my Ghost King in tow casting magma eruptions and astral fires I mop up surrounding indies with my prophet and summoned unholy priest king, both level 4, using tomb worms and ghosts the Ghost King squeezed out while researching. The Ghost King stays in tow, doing site searches until around conjuration level 5 where he hauls it back to a lab to alchemize and research and cast Akashic Record on new provinces conquered while my sauromancers pump out Mound Kings with 50 man Banefire Arrow archer raiding squads until such time my death gem income and research let me move up to Bane Lords for leading about a 75 archer, 50 undead horseman province and castle crusher armies which can be raised in a fairly small amount of time being that Animate Archers is 5 death gems for 10 units and Pale Riders is 10 death gems for 20 or more units.

In general a very fun theme to mess around with having the uniqueness of holy and unholy priests and banefire theme of magic. Again, thanks to IW for lowering the cost on this theme.

[ June 14, 2004, 23:26: Message edited by: Anglachel ]
__________________
Where the lion's skin will not reach, you must patch it out with the fox's.
Plutarch
Reply With Quote