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Old June 15th, 2004, 12:48 AM

Anglachel Anglachel is offline
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Default Re: Newbie Question about Desert Tombs

Quote:
Originally posted by Scott Hebert:
While that is true, Zen, I don't see either the Sacred Serpent or the Tomb Wyrm as worthy of basing a Bless strategy around. The Sacred Serpent is too expensive for a very fragile unit (whose main purpose is not admittedly melee combat), while the Tomb Wyrm is too rare to base a strategy around.

That's the main reason that I don't think that DT C'tis should pursue a Bless strategy.
It is certainly viable if not perhaps powerful to pursue a blessing strategy with Desert Tomb Ctis. You would have to produce a huge death gem income quickly and the growth of your tomb worm army would be very slow at first but one of the advantages of the summonable level 4 unholy priests that produce the tomb worms is that they can lead the army, replenish it out in the field, and bless them while in battle. You also aren't required to have a castle to produce sacred troops, won't be hampered by dominion strength restrictions, gold, or production. You only need labs and a large death gem income to bring in the priests at 23 death gems a pop. Some of the other advantages of the tomb worms are that they have high magic resistance, good hitpoints, and are not mindless. However, they are not amphibious which kind of sucks and they are sort of slow moving and have lousy defense and protection. This is mitigated somewhat by their disposable nature. They take an unholy Version of bless to activate bless effects just to answer an earlier question.

So, VERY viable. Not optimal or powerful perhaps but there are inborn advantages to the application of bless strategies for the Desert Tomb theme if you really commit to optimizing it fully.
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