Re: Poke in the Eye starting units
It seems like there will be incompatabilities no matter what it is so probaby a txt Version would be best. If I do that I may change the format of it abit so that the unchanged items show up at the end for those who might just want to SEE what Im doing with random-modifications to a map file.
Ive also tested having the range set too high. It does give MOD units which are fun but they are too rare amoung all the "s" that show up (I dont know, thats what the game calls them if they arent named and described). Apparently those are the "default" unit which changes with each patch depending on what Kristoffer is playing with lately.
Hmmm I could setup a small array and just type in the unit numbers used in mods. Id have to keep updating it but I have to update the code every time there is a patch anyway. It means that if a mod isnt loaded, the default units will show but it wont be too often. I may play with that.
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