
June 15th, 2004, 05:32 PM
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Second Lieutenant
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Join Date: Feb 2004
Location: Titusville, FL
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Re: New Mod - Broken Empire Ermor
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Originally posted by Graeme Dice:
Well, that would give them access to reanimated lictors with their prophet, which should probably be avoided for a living Version of Ermor. It's a thought, but I rarely use the GT's for reanimation anyways due to their expense.
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Yes, but I'm more trying to get them better access to reanimated longdead horsemen.
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I was mostly thinking about giving them an affordable communion slave, as that's the major thing missing when comparing them to Pythium. I was looking at how Ermor represents the Western Roman Empire, while Pythium represents the East, and thinking that there should be some more similarities between the two.
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In that case, you can make the Thaumaturges direct analogs of the Theurgs by switching the Death and Astral.
Cultist = SU
Acolyte = SHH
Thaumaturge = SSDUU
Theurg = SSWHHH
Grand Thaumaturge = SSSDD?UUU
Arch Theurg = SSSWWA?HHHH
I just find it half-and-half, and that's not as good as either extreme, IMO.
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Scott Hebert
Gaming Aficionado
Modding Beginner
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