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Old June 15th, 2004, 09:25 PM
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Default Re: Fatigue, hows it work ?

Quote:
Originally posted by spirokeat:
I understand the basics of it. You start with zero, movement, spells and attacks all have a 'cost' that increases it. Once at 100 you are considered unconcious and by degrees prior to that you lose statistics such as defence and armour value.
Walking does not incur fatigue normally. Neither for that matter do ranged attacks.

Quote:

How does encumbrance affect it ?

Does armour/encumbrance affect spell casting other than reducing the available fatigue pool ?
Encumberance adds its value to the fatigue cost of melee attacks.

Basic encumberance and TWICE the armor encumberance is added to the fatigue cost of spellcasting; this additional cost is not reduced by such things as greater proficiency in the appropriate path.

Quote:

what kind of fatigue return happens per action turn ? is there a base recovery per turn that is affected by encumbrance ?
In general, there is no fatigue recovery at all except for units at 100 or greater, which recover exactly five points per turn.

Units that have reinvigoration effects (from items, from spells, or from the heroic ability) will benefit from that effect(s) every turn unless fatigue is at 0. In reverse, there's a unit called the Clockwork Horror which automatically suffers a large amount of fatigue every turn regardless of what it's doing, and there's a flaming helmet which has a negative reinvigoration effect too.

There are also spell effects that let you drain life from foes and recover hp and fatigue in the process, and the spell 'Relief' is great for mass fatigue reduction.

Quote:

In spell casting skills and gems offer a method of offsetting fatigue, how does that work ?

I have a lvl 3 fire commander who I'm scripting to cast Flame arrows, lvl 3 fire spell, at a cost of 100 fatigue, he has a fire gem in his inventory which is the cost. He wont seem to cast it. Is this a function of the calculations of Fatigue as in a commander cannot force himself unconcious ?
Magic skill higher than necessary in the dominant path affects the fatigue cost of casting the spell, but not the fatigue from encumberance
.
They will cast themselves unconscious, but not above 200 points of fatigue. In your situation, it's possible that this isn't a factor and instead the tactical AI believes it's not worth a gem.
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