
June 17th, 2004, 09:38 PM
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Re: Pretender Balance Mod
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Originally posted by Scott Hebert:
]I knew this would come up. *sigh* Yes, I only play SP. That is because the computer that DomII is installed on cannot go onto the internet, and the computer (that I'm currently on) that can go onto the internet cannot run Dominions II. It is not because I don't want to play MP.
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I never said who plays only SP can't have valid balance suggestions, quite the opposite. But when it comes to pretender design for balance more emphasis is on the MP aspect since it is there that it really shines. In SP you can set you opponents to Impossible and have a Wyrm with 9F9E9S show up at your doorstep and still beat them. But it takes alot of MP to see the ramifications of a Rainbow Pretender or the drawbacks (Some people only play Rainbows in SP because they don't need combat pretenders and the opponent doesn't use their own to full effect)
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Well, to be honest, I play most often on the settings that are most conducive to Rainbow Mages (Rich, 75% Magic Sites), and I still don't use them.
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I'm just curious why not. Obviously Rich would be a limitation since initial combat pretenders with high gold would be more attractive. But in my mind having an immediate gem income from a Rainbow without having to worry about a Comp Pile I would be more like to play Rainbows.
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Can you give a reason as to why they should not be on more of a level playing field?
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There is no reason they should not be. But Level in what sense of the word? I'm Pro-Upgrade-Humans, have been from the start. I even wouldn't mind if Humans had a minor boost to Dominion (Max of 2), but I don't think Dominion matters to human pretenders as much as other pretenders. I'd be more inclined to level the playing field with abilities that increase their survivability and speciality rather than brute influence over Dominion. But that's my opinion, you are certainly entitled to your own.
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As my Virtue/Arch Seraph example points out, I believe that specialization vs. variety should be equally viable. They are not, however. I think I chose the worst possible non-Rainbow Pretender to try to make Rainbow (the Virtue), and it was still better than the Rainbow in 3 or less paths. Under my mod, each _should_ work equally well in a game.
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I don't know what kind of impact you're giving gem income or summons. I would rather choose a Virtue over an Arch Seraph, but it's not because of their inital dominion strengths or even cost/path.
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Two small quibbles. One, the Wyrm starts with no magic. (The land ArchMage doesn't either, but most Rainbows do.) Two, if mortality is a key component to being "Godlike" (from this I take it you mean that the more immortal you are, the more godlike?), why do the Immortal Pretenders all have low Dominions, and particularly why did the VQ's Dominion _decrease_ in 2.12?
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Because Vampires don't exactly exude influence as much as fear. They don't inspire worship, they demand it. There are alot of factors to look at and it can be argued either way. These are just generalities as far as "Humans in my mind with gods that are human, make me think either a.) they are less of a god because they're human or b.) I'm more godly than mortal since a human can be a god. Either way, the underlying perception could mean less influencial, which is the way IW looks at it.
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The other option I have is to take the opposite approach, and switch the magic paths of human vs. giant Pretenders. Make the humans the specialists (and let's face it, do they have the time to master 8 different paths of magic?), and make the giants the generalists. Would that be better?
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Better? I don't know but I do know that high magical paths are thematically attuned to beasts that are extremely 'elemental'.
I don't think it would be a bad thing to put 3 Path specifics on Human Pretenders with an increased Path cost of 40/path.
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