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Old June 18th, 2004, 01:22 AM

Sheap Sheap is offline
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Default Re: Pretender Balance Mod

Everybody's a critic, right? I'm not saying you shouldn't make your mod, just that humanoid pretenders are not necessarily as bad as you say.

Quote:
Originally posted by Cainehill:
Instead, when something manages to get a hit in on your rainbow, he's dead, losing 1 from all those magic paths and possibly causing you to purchase a lot of relatively useless priests to recall him, at a minimum wasting the time of priest mages.

It is true that death is comparatively worse for a rainbow mage than for one with fewer paths. You lose more magic and your priests might not be as numerous or as well equipped for calling you back. It is best for rainbow mages to not die.

On the other hand, it's not the end of the world. You'll still be able to cast and forge almost as well as before, though you may need an extra item or two to do powerful tasks. Your blessing won't be affected. And by the time your opponent can do this to you, your pretender should no longer be performing a significant fraction of your total research. And if push comes to shove, you can still use empowerment. Plus, rainbow mages can always cast Twiceborn.

Really death is a big nuisance for any pretender. The higher cost of death for a rainbow mage is mitigated by the lower frequency of death.

And frankly - sending the rainbow out searching for sites is a -very- good way of having that happen. Random events that bring a monster swarm in, assassins, summonings, etc - all great ways to have a dead rainbow mage.

Other than assassination, I think these other things can all be retreated from. True, there are some remote summonings that can fly, but they frequently do not attack the pretender first. As for assassination, all humanoid pretenders must have bodyguards at all times
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