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Old June 19th, 2004, 08:03 AM
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Default Re: Pretender Balance Mod

Quote:
Originally posted by Chris Byler:
There was a proposal a while back to give some pretender forms a new ability: increasing the level of a magic path would cost less (or more) points. If humanoids paid only 50% of normal points to increase the level of a path, in addition to their low new path cost, they could be real magical powerhouses and have strong blessings too.
If you go that route too far, there's a risk to get unbalanced results, with human mages getting mid- or high blessings effects cheaper than other pretenders that are supposed to be proficient in these paths (eg, nature-9 earth-9 would cost less on a Master Druid than on a Great Mother, which isn't something you want).

To eliminate this issue, I'd suggest something like:

Increase in a path the pretender (any type) starts with: 6 points * extra level

Increase in a path the pretender (human mage type) doesn't start with : 8 points * extra level

Increase in a path the pretender (other types) doesn't start with : 10 points * extra level

That's the idea, the numeric values are just examples and may be altered. The base value used in 'paths you don't start with' could also be a function of 'new paths cost X'. Thus a Naga would also pay less than a Virtue to increase her magic in paths both aren't initially proficient in. Finally, you might want to change the cost of new paths if you make extensive use of this system.

[ June 19, 2004, 07:05: Message edited by: Nagot Gick Fel ]
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