Some very interesting discussion here since I Last posted.
Unfortunately, most of it cannot be modded, and I haven't brought up my thoughts on this and similar subjects because I'm trying to do a mod, not suggest how to change the game.
Something along the non-moddable line I thought would make sense is to tack on the 'path cost' on _each_ level of a new path you bought. You could then reduce the 'path costs' of the humans to 0, and charge 8 points for the first level in each path, just like when buying the first point in a path you already have.
This would _certainly_ make it so that the giants are pigeonholed. You simply couldn't make an Earth Mother with any significant magic outside of Earth and Nature if it cost (80 + 'normal cost') for each level in non-Earth/Nature paths. Maybe 1 Water for Quickness, but that's it.
That may be too restrictive. I don't know. But I do know that I can't mod that currently, so it's just a theory.
On another note, I'm interested in looking at Zen's mod. I also have another project that I'll post on shortly.
