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Old June 20th, 2004, 08:39 PM
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Default Re: Pretender Balance Mod

Quote:
Originally posted by Endoperez:
quote:
Originally posted by Cohen:
I want back the Abysyan G.Warlock!
I thought adding pretenders to a nation was added in as a modding command a patch or two ago... Is this not the case?
It was. All that's needed to add a pretender choice to a nation should be:

#selectmonster -monsternumber-
#restrictedgod -nationnumber-
#end

In general it does work. However when I tried to give the VQ back to Ermor, it didn't work for Ermor. I haven't tried with the warlock, but if someone knows the monster number for him, I'd be glad to try it.

Otherwise, they could still be added, but would need to be reconstructred, which works for many not-too-complex types, but getting the graphics is a bit of a chore (I have several mods more or less ready but stalled because it takes me hours to get the sprites right).

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I like the general ability & path-adding/boosting approach of Zen's mod (1W1D would be useful for Frost father since cold and undead go together, though I agree 2W or 1W1A might be more appropriate).

I also like the idea of a code tweak that would mean humans could be better at raising paths they don't start with, without needing to give them all a starting level. Seems like a long shot for IW to agree and code it, though.

Another possible approach would be to increase new path costs for non-humans even farther, but that would reduce the options for non-humans, which might not be good.

PvK

[ June 20, 2004, 19:40: Message edited by: PvK ]
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