
June 20th, 2004, 09:28 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Golden Age Arcoscephale
Quote:
Originally posted by Blitz:
... I can't imagine a scenario where a Shedu combined with blessed wind riders could be anywhere near cost efficient. The Shedu is a 125-point pretender with poor bless options, limited item slots, a severe fatigue problem, a vulnerability to astral mages that must be overcome, and no inherant resistances or useful combat abilities. For a nation like Arcoscephale, with a wide range of combat pretenders... both flying and non flying... he's quite possibly the most useless unit in the game.
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As I just wrote, blessing is optional. But Shedu's Earth and Astral are both reasonable blessings. Every point of Earth magic will give your Shedu +1 DR, so maybe consider a 9 Earth blessing, giving the Shedu 16 base protection, your blessed troops (and Priestesses) +4 protection and +4 reinvigoration. 8 + Earth protection and 230 base hit points counts as pretty formidable "resistances" to almost everything. The Astral need is definitely there, though. Trampling and 30-damage hoof are not bad. Yes he often gets killed if sent against a group all alone. Combined with a flying force that is formidable by itself, though, it's two deadly forces that go great together. He won'd get swarmed while there are enough fliers swarming around him with Guard Commander orders. Again, adding multiple fliers with different strengths and weaknesses together, can let them cover for each others' weaknesses. I say all this not to assert he's the "best" choice, but to point out that he's far from weak or "most useless" (tm, pet peeve).
PvK
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