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Old June 20th, 2004, 09:38 PM

Norfleet Norfleet is offline
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Default Re: Golden Age Arcoscephale

Quote:
Originally posted by Blitz:
But I love fliers. I use Vanheim almost exclusively in MP these days, due to their amazing combination of Einheres, Valkries, Vans, combat magic, the best pretender god available, and the second best recruitable SC's (I'd rank the recuperating, regenerating, elemental fortituded, cloud trapeezing, mistformed Tuatha #1).
Niefel Jarls are pretty scary, too. Quicknessed, Breath of Wintered, and can forge their own wraith swords or Skullfaces for Soul Vortex.


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1) The Myrmidons compare well to Ulm heavy infantry. Shielded, very high prot. They are more expensive than Ulm HI, but they are also elite and have an excellent morale (Ulm morale is bad). In sufficient numbers, they should give a very solid center (which IME harmonizes with flying into the enemy rear). Comparing to Ulm, you've got different but similarly good HI, without the low morale and weak magic of Ulm. Does Ulm look impossibly weak to you
Unfortunately you are missing one very important point. The Myrmidons are equipped with a short sword. Damage 5, length 1, attack 0, defense 0. It's a good thing they have better than average morale, because even broadsword infantry get a riptose chance. This, combined with a massive 8 encumbrance makes their very good basic stats decieving. Combine that with their higher cost in both resources (35 under sloth) and coin, and this is not a comprable unit to Ulm in real-world terms. And Ulm isn't exactly the state of the art in HI anyway. But the most limiting factor is of course their excessive resource cost. They require more resources than any human HI in the game, save the Zweihander.

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2) The Icarids do look weak, but the blessed Wind Riders, Wind Lord, and Ircarid Champion (with items), ESPECIALLY combined with a Shedu (!), could I think be made into a nearly unstoppable stomp rear force. They just need enough critical mass to overwhelm. Meanwhile, you have a sold force of heavy infantry to hit them from the other side. I don't think that needs much improvement, but rather, mass and ... timing. Probably try to time the fliers to hit the rear shortly after the Myrmidons engage the main battle line. In my experience, you can provide mass to your strong fliers with weaker fliers - which I would expect to be nicely filled by the ordinary Icarids - they are the "cannon fodder" of the flying elite. Expect to lose a few, but they should be a force multiplier by keeping your elite fliers from getting overwhelmed even if they are flying into a large enemy force.
This is a good point. A mixed squad of icarids and wind riders is indeed better than one of riders alone, although the attrition rate is very poor. I continualy bring up the comparison with Vanheim, which I feel is appropriate as they both feature fliers. Even forgetting Vanheim's obvious advantages in cavalry and infantry, the valkrie is clearly superior to the GE fliers. It's cheaper, has glamour, and is also sacred.

A note about bless effects with GE. Taking a strong blessing is more difficult with GE, given their military weakness in the early game. A combat pretender is nearly essential, even moreso when you consider that GE's bless troops take much longer than most to come Online. Your 2-3 blessed fliers won't make a lick of difference when those 30 BF Ulm rangers show up with their POD and Ulmish infantry. Bless effects also restrict your ability to compensate for GE's weak nature and nonexistant blood/death magics. A pretender can only do so much, and taking a strong bless effect for a few indisputably overcosted fliers is a bad idea.

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Especially if you throw a Shedu into the mix as well.
I can't imagine a scenario where a Shedu combined with blessed wind riders could be anywhere near cost efficient. The Shedu is a 125-point pretender with poor bless options, limited item slots, a severe fatigue problem, a vulnerability to astral mages that must be overcome, and no inherant resistances or useful combat abilities. For a nation like Arcoscephale, with a wide range of combat pretenders... both flying and non flying... he's quite possibly the most useless unit in the game. [/QB][/quote]
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