
June 20th, 2004, 02:27 AM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: AAR: Time of the Ice Giants
Quote:
Originally posted by HotNifeThruButr:
It'll be interesting to see how a bless strategy with Jotun Woodsmen go. Personally, I think they're incredibly poor sacred units, up (or would it be down?) there with serpent dancers.
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What's not to like about serpent dancers? They are cheap, come equipped with a magical poisoning weapon, are poison immune, and have very high defense. C'Tis has plenty of fodder to catch arrows, and can afford blessings fairly easily if it wants them. Woodsman are also great with many different blessings. Fire-9 gives them incredible offensive punch. Water-9 makes them much harder to hit, which is very important for giants. Nature nine gives them both 4 regeneration and berserk +4. In fact, with a nature 9 blessing, the woodsmen can be very tough opponents. They also have the advantage that they are cheaper in the long run than the other giant units thanks to the fact that they are sacred.
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