Re: Arcoscephale Golden Era AAR
Turn One
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I start off on a small two-province island in the middle of the map. Luckily it's connected to the mainland through a magic bridge =). Syren, my pretender god, is joined by Mesthies the mounted commander and Nanvather the scout. I send Nanvather off to explore the small island of White Oak to the north. Syren heads to the laboratory and begins studying the secrets of alteration.
I purchace a Wind Lord for 175 gold, and queue up two myrmidons for the main army. Myrmidons are slow to build, but I'll be spending the bulk of my coin on wind riders and mages anyway. My military advisors believe that chariots are best used in large numbers, and I concur. For now, our garrison of 12 Cardaces and PeLasts will have to do.
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