Re: Arcoscephale Golden Era AAR
Turn Two
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Klepohon the Wind Lord answers my call to duty, and as the finest warrior in the nation's military, I give him the honor of being my prophet. My blessings will further enhance his battle prowness, making him a key component of my early march towards divinity. As he will be doing mostly fighting and not much preaching, I set about training a priestess to handle the more mundane duties of a cleric. I indicate to the military that I wish them to continue training myrmidons as quickly as possible... but sadly my smiths are lazy, and they can only work so quickly. I'm told that only two will be ready when the army marches.
Nanvather brings troubling news. The Island of White Oak is populated by a huge number of barbarians! He estimates there are at least fifty of them crammed onto that tiny island. I curse my bad fortune, as that island is my only link to the mainland. An arial assault is possible, but won't be easy for some time. I inform Nanvather to continue onto the mainland, hoping for better news in the future.
My sages also bring poor tidings. The capitol of the aquatic Ry'Leh nation lies just to our west. While not known for their abilities out of the water, I know they can be fierce opponents nontheless. I remind myself to aquire a ring of poison protection for both Lord Klepohon and Syren at the earliest possible time. There is better news to the east. Salt Plain holds no more than 30 militias and light infantry. In addition, it is said to be worth at least 31 gold per turn to the imperial coffers. I indicate to Klepohon to be ready to invade as early as next month.
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