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Old June 24th, 2004, 04:45 AM

chrispedersen chrispedersen is offline
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Default Re: Best Setups For Mictlan

Quote:
I wouldn't use the fountain of blood personally because it feels too limited for my play style. Being immobile is just to big a pain for what little you get.
Either fountain gives you 3 pics in a path, and a dominion4. This allows you to get a 9/9 or a 10/10 pretender.

I play a Mictlan quite different from most others, and it must be one of the later Versions of Mictlan (ie, 2.08 will not cut it).

My preference, again, different than most - is to go with Astral/Water. (Side Benefit - research paths coincide pretender with moon/rain priests). So I use the Oracle.

I go with a dominion 6-7.

Game plan is to churn out hordes of jaguar warriors, and priests sufficient to bless.

I build eagle warriors only to tie up enemy pretenders in citadels. Otherwise my research path is typically mindslay.

I never build any of the other units.

In this configuration, jaguars will have defense 16 MR 15 IIRC. Upon a wound, they bump up to 16 strength, and regenerate. Hence, they tend not to get afflictions.

When blessed, they get a free hit (Twist Fate).

Cost is 20/4 - this is why you can afford to set the scales Turmoil:3, Sloth:3, Heat:3. After that, personal preference. I generally go with a drain dominion.

Again strength 5 indies, and using normal common sense, I tend to not lose a single jaguar warrior through turn 10 or so.

Since my dominion does not extend (much) without active effort, I will typically try to find an indy location to setup and do research from.

Quote:
I am all for heat 3 because in my experience (single player) it doesn't pull down on my economy all that much and also temperature tends to not remain rock solid across all provinces you have dominion in but you will have to decide whether it is worth the extra points to dip all the way to heat 3 v/s heat 2. I think it is but most people probably won't agree.
In my style of play, heat 3 is no question. I do it. Additionally, am cranking out the fort of your choice ever 4-5 turns - which allows for more jags to be produced.

Quote:
I take Luck 3 because if I didn't do that to offset and work with Turmoil 3 then I would end up one sorry S.O.B. I like being experimental but taking Turmoil 3 without Luck 3 is just plain suicidal.
I take whatever +Luck I can afford. Point shaving, best bang for the buck is +1.

SP this never fails to win, and .. at least among the people that I play around.. it wins MP.

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