Re: AI Races Expand Too Slowly.
I also slowed the expnsion of the Rage because of complaints that they were too weak if met early. It is difficult to balance for either small or large quadrants.
I tried putting shipyards on most planets and ran into huge resource problems for the reason already mentioned: they all get tied up building ships instead of facilities, so you wind up with a big fleet and no resource production.
I'm getting better results now by putting shipyard base up early and trying to ensure at least one "Resupply Base" planet type with a shipyard in almost every colonized system.
I would like to get the AI to send a colonizer out to explore. As a human, I will frequently send a colonizer out a warp to see if there is a planet on the other side to colonize. The AI needs to explore the warp first with an attack ship before it will send a colonizer through.
In summary, I agree that the AI needs to expand faster. I am working on the Rage. as well as a couple of other projects, to improve that rate without making them a pushover in a small quadrant game.
__________________
My SEIV Code: L++++ GdY $ Fr+++ C-- S* T? Sf Tcp A%% M+++ MpT RV Pw+ Fq Nd- RP+ G++ Au+ Mm++(--)
Ursoids of the Galaxy, unite!
|