Re: Bless Effects
I've been playing Vanheinm a lot recently, experimenting with different strategies. When it comes to the single lvl 9 bless for vanheim, Water 9 beats anything else, hands down. It benefits both Vanheims' caster and regualr troops, not to mention any scared mages that you'll find.
You can try different pretenders to get this blessing. Personally I like Odin with A2/3 D2/3 W9.
Sure it is expensive, but he really rocks with such setup, so I think it worth it. Most imortent is that you can still get pretty decent scales with it, as well as 2 magic schools not avaliable to Vanheim's national mages for forging/casting.
For significantly ceaper but less powerfull pretender you can get something like Water Dragon W9, if you want to have more points to spend on the scales.
Important thing though, I strongly recomend trying to get good magic scale for Vanheim. And by no means don't take drain, unless you are feeling masohistic. Your reseach suck as it is, 1 capital only dwarw who is decent reseacher, and 2 types of not-capital Vans who cost leg and half to buy.
Finding indep mages is crytical to vanheim, both for reseach as well as to accsess to crytical items for your commanders, wich you can forge cheaply with dwarven hammers made by your capital dwarfs. Vanheim magic is powerful but extremely unflexible, which is the main weakness of standart Vanheim theme. You should try your best to cover it with your pretenders and agressivley pursuit of indep mages.
Good luck with Vanheim, it is fun antion and can be quite powerful if played correctly.
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