
May 28th, 2001, 10:25 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
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Re: Straight vs. Diagonal
He said it would be hard to convert to a hex grid.
Fractional movement would IMO overly complicate things for a little more realism.
I've just accepted it and gotten used to seeing distances as virtual boxes. ie. range 6 is not a circle around your ship, but a square.
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