Thread: Diplomacy
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Old June 30th, 2004, 07:25 AM

Kel Kel is offline
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Default Re: Diplomacy

Quote:
Originally posted by wolfkinsov:
There are no points for coming in second.
Generally speaking, there aren't any points for coming in first either

One thing about breaking alliances in the end game...since there is no judge, no points and, often, no actual finish to the game, it is kind of pointless to break an alliance with two people left. There is no game implementation of a group win so they can just shrug and say "Well, we agreed to a dual win, two of us are left, so the game is over, we win, catch you next time".

Personally, I am pretty staunch about adhering to my treaties. The game is like Diplomacy if you want it to play that way but I don't see any evidence that it was meant to be like that or has to be played like that. Diplomacy encourages it by making it difficult, even impossible, to progress without alliances (by having no random factors and armies all just bounce off of each other without support from other players).

If you think the game should be played like Diplomacy, I think that is more a reflection of how you want to play than how the game was designed. Not that there is anything wrong with that but lets not deny the personal choices involved

- Kel

Oh, Last note...I played Diplomacy once a week for some time with the same group of people. It actually made it more fun that it was always the same people. You couldn't just randomly backstab people, knowing there were no consequences. It was even more important to be able to do it subtly or justifiably, rather than just screaming out Mwahaha at the top of your lungs
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