Thread: Diplomacy
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Old July 1st, 2004, 04:36 PM

Kel Kel is offline
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Default Re: Diplomacy

Quote:
Originally posted by Pickles:
If you play a game of dominiom you are expecting to have to defeat everyone
If people are making alliances in the game, I would say this is apparently untrue.

Quote:
anything else is not the same game and it is unfair to spring this on someone
Spring this on someone ? You make it sound like noone ever has diplomacy at all and it's a shock if you find out that two people are communicating. If you go into the game, assuming there will be no alliances, no NAPs and no ganging up, you should probably avoid any game with more than 2 people, or find a way to disable the communication that is already built into the game. The idea of the alliance Lasting beyond killing one nation has no effect on you. Really, as far as a dual win goes, unless someone tells you about it, you really don't even have a way of knowing whether they are going to fight it out when there are only two people left, anyway.

Quote:
Allowing a joint win is a house rule.
Well, no, it isn't really (or at least I have never seen it put that way). I have never heard anyone say that one of the rules or etiquette of the game is to not have alliances that Last until the end of the game. Clearly, if this is a concern, it is not that uncommon to form alliances already. You, or some others, may want it that way but let's face it, the game is played by people the way they want to play it, within the bounds of those rules and etiquette hopefully, and it ends when noone wants to play anymore.

If Joe and Jack are the Last two people standing and you have been wiped out, do you really have any say in what happens to the game after that ? Of course not. Thus, anyone can joint win if they want. Heck, if 2 people who were *never* allied get bored with the game and they both want to end it, why should an eliminated player have a say in whether they keep going ?

Quote:
I would love a team Version
I think a team Version that allowed you to be a cohesive team would be fine, as an option, but there is no point in having a dual win toggle for the reasons I have already stated. Once you are eliminated from the game, you should have no say or concern over what transpires anyway.

Quote:
& in practice would be happy with emergent rather than (secretly) prearranged alliance wins.
I have never played a game where I felt *anyone* was allied prior to the game, secretly or otherwise. If it ever happens, I would just avoid those people or make games that explicitly stated that it was undesirable.

- Kel
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