
July 2nd, 2004, 05:16 AM
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Sergeant
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Join Date: Feb 2004
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Re: Diplomacy
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Except here - if you are expecting to play to the Last man
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Given that we already know that some people will go for a dual win, they don't really have a right to expect this. If someone does, they can't really blame anyone else for their folly.
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and others are going to wimp out with a 3 way tie
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First off, if you didn't want to be a part of it, you don't have to, you can choose to fight instead. I would never suggest that alliances ought to be mandatory, or even 'expected'. I just don't think that because some people don't believe in them, for themselves, they should disallow it for everyone else.
Second, calling it 'wimping out' is just plain inflammatory. For me, at least, Dom2 is a strategy game, not a rite of manhood.
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then you are disadvantaged throughout the game.
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As I pointed out, you have the advantage of surprise and initiative when you backstab someone. The idea of it having a disadvantage as well only makes it a more strategic tool, not to be employed arbitrarily and carelessly.
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What they do after you stop will have impacted on the way they behaved before. Someone else (Zapmeister?) made the same point earlier in the thread.
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You don't know if there alliance is permanent or not, really they don't even know for sure...since it is trust based and not enforced by game rules.
If dual wins *are* allowed, they may or may not be allied until they kill you. If dual wins *are not* allowed, they still may or may not be allied until they kill you.
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Alliances are supposed to be temporary in the game as there can be only one.
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Supposed to be ? See, this bothers me...as I said before, the game is played the way people want to play the game, whatever anyone's personal perception of how the game "ought" to be played notwithstanding, within the confines of commonly accepted etiquette.
- Kel
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