Re: Fun with Arco Astrologers
Capitol only is a bit of a drawback, but I found that teleport needs a bit of a network of labs to be really effective. As such, I was able to invest in other mages at the same time as buying an astrologer every turn. The other mages, who’s name I forget, are better at research and, with the two astral, are still a respectable three astral with a banner of the northern star. This blends in nicely with the soul slay barrage I used, or can be toned down to merely paralyze if you want to reduce fatigue. Your melee troops can usually take care of the paralyzed units… The other kind of mage also provided fair site search capability, as they can get a range of randoms.
On a really big map, I can see the capitol only limiting things, but medium and small should be ok. The armies are just not that big on the smaller maps.
All in all, I really liked this pair of national mages, they may be a new favorite.
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