quote:
Originally posted by Taqwus:
Ah, for a CM-style WEGO turn order including simultaneous fine-grid movement, firing arcs, shield facing, 3D and inertia... 
(Just kidding, Aaron. We're NOT here to work you to death...)
We aren't???
I think a simple round-robin "impulse" system would solve most of the troubles with combat, though. Give each ship size and each weapon class an "initiative" rating. Break the turn up into many smaller segments. At the beginning of each turn you "program" what you want your ships to do. When you've given orders for the turn, the computer rotates through all available ships for each 'impulse' checking to see who is fast enough to do what at this point. No more of this "everyone fire on the lead ship before it can fire a shot" unless you really do have faster ships and weapons.
Well, that and a hex grid.
[This message has been edited by Baron Munchausen (edited 01 June 2001).]