
June 30th, 2004, 11:22 PM
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Join Date: Jan 2004
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Re: Yet another Clamhoarding, Castling Discussion
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Originally posted by Zen:
Now while it was possible to defeat, and had it's weaknesses (not many) it was a huge limitation to the choices of pretender designs that could deal with the Telesphinx. Thus, it was changed to being very hard to play.
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I recall that you yourself admitted that the Sphinx is now useless, as he is completely immobile by any means, even the higher-level teleportations like Astral Travel, which wouldn't be quite the same threat for a turn-7 teledrop. As he still remains a hefty 60 points, while offering nothing that an Oracle or Sacred Statue cannot, magically or dominionly, and being unable to actually GO anywhere, rendering bringing his physical power to bear impossible, he is useless at 60 points. If he were zero points, he'd be a viable alternative to an Oracle: While totally immobile, he'd be tough and cost no more than the oracle does.
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Though not permanantly, remember paitence is a Virtue.
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Patience is a VQ. Virtues aren't immune to BoT so can't afford to wait forever.
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