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Old June 1st, 2001, 04:25 PM
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Taqwus Taqwus is offline
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Default Re: Straight vs. Diagonal

Yeah, impulses plus initiative would help with certain bits of cheese. One could see not only ship size and weapon type involved, but perhaps also experience and, maybe, sensors.

Showing weapon power at a range... Hrm. It'd be nice, but as-is it's a nasty problem. Would it take into account the movement that the other guy could make before firing? Beam weapons may be easy enough, since one can compute their probability of hitting multiplied by damage at the particular range, but missiles and fighters are a different story. That carrier may look sweet and innocent with no non-PD weapons, but if it's chock-full of heavy fighters with quantum engines, afterburners, and rocket pods or lightning rays...


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