Re: Misfortune
It should also be noted that event-goodness is often keyed to scales OTHER than Luck: Thus, in order to get good luck events, you must also have good scales elsewhere. If you take BAD scales elsewhere, you end up getting double-edged events, or more militia!
For instance, under high luck, AND death, a "good" event is one in which a plague kills half your population, and as compensation, a buttload of death gems are found in the corpses.
This is great....if you're Ermor. It's not so hot if you're not.
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