View Single Post
  #16  
Old July 1st, 2004, 11:30 AM
Arralen's Avatar

Arralen Arralen is offline
Major General
 
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
Arralen is on a distinguished road
Default Re: how to sitesearch effective ?

Quote:
Originally posted by Boron:
i read the excel chart from sunrays excellent dom site .
there is e.g. :

academy of high magics , lvl 1
type air .
produces 1 air + 1 death gem.
you'll need a level-1 air mage to find this,

Quote:

corpse candles marsh , lvl 1
type water
produces 1 death gem + 1 water gem
.. a level-1 water mage here..

Quote:

ebony tower , lvl 2
type blood
but produces 3 deathgems
and a level-2 blood mage to find this site.

Gems produced have nothing to do with what kind of mage you need to find the site, ATOWR .

Quote:

in a brief esteem i would say 1/3 - 1/2 of sites who produce death gems aren't death sites . But dark knowlegde only does a search like a lvl 9 deathmage . So all the sites like the listed examples aren't found by dark knowlegde right ?
right.
It's just the same with the other path-specific site searching spells.

Quote:

this makes dark knowlege ihmo a pretty bad spell . at least the cost is 3 death gems und you often get luckily a d4 dusk elder which can search for deathsites as efficient as the spell .
I wouldn't say it's a bad spell per se. As nearly everything in DOM, it depends. If you have a 3gems/turn income and level-1 death mage (e.g. you're playing TienChi S&A), you'll prefer casting the spell to moving the stratmove-1 commander around. With death-4 dusk elders, things look quite different.

Quote:

so as a conclusion for myself if i want much magic sites i am almost forced to make a rainbow ghostking right ?
Not necessarily a Ghost King, but a rainbowish pretender for shure.

Quote:
posted by Saxon:
Has anyone looked at the code to see how the site frequency figure translates into actual sites? Also, does anyone know how the different terrain types effect the site frequency? In specific numbers? That would help determine where to start your searching.
.. you may want to search this forum thoroughly, the following is just off the top of my head:

For each province and each magic path there's a (general %tage + terrain %tage) chance that there is a magic site.

general %tage is set in the game options.

terrain %tage depends on terrain (guess!!), the highest number is used when mulitple terrains apply.
numbers are something like this:
high magic (code 1024): 30%
mountain, swamp, : 20%
woods 10%
grass -10%

or something similar (wouldn't be on the numbers)

[ July 01, 2004, 10:30: Message edited by: Arralen ]
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
Reply With Quote