Re: Colony in enemy territory
Something else occurred to me. I can get the tech for baseships by turn 40-50. So I will build a yard baseship for each of the uncolonized sphereworlds and load 100 population and remainder filled with mine layers and mines. The baseship parks and builds then mothballs a colony ship. Then it builds small base space yards, which in turn build more. When all the sphereworlds are ready, they plant on the same turn, and let the ax fall where it may. Unless a minesweep 100 comes along, the colony is safe. When plenty of mines are stored, switch production to WP. When near the blitz, build 300-450 Large troops. I should be able to blitz turn 120 as usual !
Also once the sphereworld yards are done, the baseship can shift to the nearest regular world and repeat the process with a seed population from the sphereworld....
[This message has been edited by LCC (edited 30 May 2001).]
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