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Old May 28th, 2001, 06:33 PM
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Default Re: Best Mods To Get?

quote:
I could use the AI-races from TDM modpack with your mod? If I copy TDM into a folder like TDM_SJpirate and then overwrite this folder with your mod?
The AI would not use the additional/modified components, but this would not hurt?

Yes they would! The only condition is that you must create a new EMP file for the race, since my mod has extra Racial Traits.

All you have to do is:
1) Put both mods into the same directory, then run SE4.
2) Start a random game with lots of random opponents, then set them all to human control.
3) Save every race to a new EMP file such as "Nomads TDM Cuecappa.EMP"
4) Start a new game.
5) Choose "add existing empire" to add all the races you saved.
6) Edit each race, and give them the racial trait of "Normal", then save them again. You can now play these races anytime by adding them manually. (randomly generated AIs never worked with my mod)

7) Upload the EMPs to these Boards for everybody to enjoy!


The alternative is to add an extra line to the TDM races, so they choose "Normal" as a racial trait by default.

Any race without the "Normal" trait will be unable to build colonizers or resource extractors and will certainly die (unless they're controlled by a human ).

quote:
The AI would not use the additional/modified components, but this would not hurt?
The AI will use some of the new/altered components, but the ones it does not use will not hurt it. In fact, I have been surprised by some of the things the AI did.
One time, the Phong attacked with fighters, but the medium and heavy fighters were using a handful of my 0kT armor! Not so much that the fighters got too expensive, but just enough to make them really tough to kill (150 points of armor each fighter)

[This message has been edited by suicide_junkie (edited 28 May 2001).]
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