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help please with pretender SC's for early expansion
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July 4th, 2004, 03:00 PM
Boron
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Re: help please with pretender SC\'s for early expansion
Quote:
Originally posted by Endoperez:
I am not sure about what exactly is going on in here, but it seems that either even natural protections gained from multiple sources do not stack straight on or Earth lvl 9 bless effect is added as an armor protection, not as natural.
This is because if you calculate 10 (base prot of Tomb Wyrms) and 4 (Earth bless) together you will get 4+10 - ( 4*10 / 40) => 14-1 final protection value.
yep seems so . that makes it not very desireable for my tomb wyrms
but i am experimenting around now a bit more with blessings because they seem quite cool
now i have some more questions :
astral 9 : twist fate : protection from first hit
is this first hit / round of combat or only the first hit in the whole combat ?
is it only for melee or for ranged attacks too ?
water 9 : quickness (50%)
does this mean you get quickness every 2nd round of combat or do 50% of your blessed troops get quickness ?
if the latter can you get quickness then on almost every of your sacred units by multiple casting bless ?
what's a good blessing strat for vanheim ?
are other nations than man / vanheim / jotunheim / ctis / marignon worth blessing strats or is it especially attractive for them ?
since you get hordes of the knights of the unholy sepulchre as AE and have very many points to distribute did someone try a blessing strat with them ? something like fire 9 water 9 astral 9 looks quite nice to me
Boron
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