Re: MP Game - no Quickhost closed
That is correct. I really dislike stale turns right at the start of the game. During the first 5 turns or so I think even one stale can really put you at a bad disadvantage. However if people are consistently lagging then I will have no problem letting them go stale, we cannot have the game become delayed just because of slow people. Since turns at this point take only a couple of minutes everyone should be able to get them done in time.
I was hoping, that everyone would turn by the "normal" turn time and I could put the server back on regular 24 hour non-quickhost. Everyone got their turn in but one, unfortunately.
Boron: You're up!
[ July 16, 2004, 09:33: Message edited by: Sheap ]
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