Thread: A plea
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Old July 8th, 2004, 11:20 AM
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Default A plea

I just lost 70% of my commanders in one cataclysmic battle which I should have won because these commanders did not carry out one vital scripted order: casting "resist poison", and thus died to "foul vapors". This is because, I believe, they had partial poison resistance beforehand.
I realized too late that this is the same Version of the problem I get when units with partial shock resistance refuse to cast resist lightning and thus die to their own spells they could easily resist.
I believe that variability and flexibility is what makes this game great; not being able to cast certain spells is like chopping off options; that is a crying shame!
Although I can guess that this is easier said than done, and that the developers or smart fans who can program (I am not one) have too little time on their hands, I feel that this is a very important aspect of the game which needs to be addressed (much more important than tweaking balance issues or re-doing themes etc.), and so my plea would be:
Either let the tactical AI insist that scripted orders be carried out no matter what unless no gems are available or let the tactical AI believe that 100% X-resistance is better than <100% resistance.
Thanks much in advance!
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