 
			
				July 8th, 2004, 10:12 PM
			
			
			
		  
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				Corporal 
				
				
				
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					Join Date: Mar 2004 
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				Re: MP Research strategy help
			 
             
			
		
		
		
		
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				Originally posted by En Forcer: 
 Well my first priority is get some Earth weenie making Dwarven hammers.  Then I have a dedicated forger for each school of magic.  So within the first 20 turns I have at least 1 quill and 1 lantern being made every turn.  It's slow but eventually everyone is upgraded and researching. 
 
So my fire guy and air guy, cranking out quills and lanterns, each equiped with a hammer, use less gems to make the goods.  Capiche? 
			
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 So you plunk down 40 Earth gems in the first 20 turns for a chance to save 1 air gem on each quill and 1 fire gem on each lantern?  So in 20 more turns you have recouped your cost, after spending a total of 80 air, 80 fire, and 40 earth.  It shifts the cost around a bit, but it still doesn't get around the fact that it's a huge investment of gems.  I guess maybe I'm not site-searching effectively, but I rarely seem to have the sort of gem income to support those costs. 
		
	
		
		
		
		
		
		
			
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