
July 11th, 2004, 04:43 AM
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Major General
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Join Date: Jan 2004
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Re: A suggested change on fortresses and seiges
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Originally posted by Cainehill:
Er - name me a fort that can be built in a single turn. Even the watchtower and mausoleum take two turns (as can the wizard tower, but that's presumably assisted by magic).
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Yes, but that's building the entire fort from scratch. Presumably, you'd only need to destroy the front half to get in.
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I've studied medieval warfare, sieging et al : they did _not_ only damage the gates.
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This isn't an argument about medieval warfare. I *KNOW* about the kind of indiscriminate destruction inflicted by lobbing large rocks with only a modest amount of aim at something. In Dom2, however, at the time of storming, it is clear that the fort walls are mostly intact. It'd be cool if there *WAS* some added wall deformation and holes blown through the thing, but apparently, there isn't. Look to that in Dominions 3, with all new castle-sieging action.
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