Crusader Mod's troops are so much more powerful and cheap than anything anyone else has, that they can easily either wipe out everyone before magic is strong (on a small map) or find other mages (on a large map - not just sages but many other types), though they aren't likely to really need much magic, since their units are better than most summons anyway, and much cheaper.
This orc mod isn't necessarily that imbalanced, but some of the values just seem a bit incorrect compared to what I think they are trying to represent. I'm not sure they are (or aren't) necessarily imbalanced as a whole. I just think some of the values don't seem to make sense, such as catapults firing faster than arbalests (let alone as fast as shortbows), or daggers being like shortswords (could just change their name to "Blade" or something), or them having heaps of hitpoints.
Oh, and the Shamen I think may accidentally have the #mounted property, because their defense scores seem to be higher than their base + equipment would indicate.
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Originally posted by Boron:
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the only real balanced mod so far which could be a official 18th race is really your amazon empire mod pvk but it was quite easier for you since 90% of the units / leaders you did just take from the game or ? you didn't alter any stats on the 4 tribes units / leaders ?
you "only" added the amazon scout / leader + the wayfarer and amazon + the 2 pd units or ? and of course the national heros .
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Yes, Amazon mod does not change any of the existing units' statistics. I only made 7 or 8 sets of graphics, which is the most time-consuming and tiresome part for me. I added 9 units including heroes, and used 16 units, so if it makes any difference (I don't think it does
), 64% are directly from the game.
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but balance was much easier for you then if you made something completely new like cohen and weissi did
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Actually, it's pretty easy for me to invent new unit types which are balanced, or to think of what appropriate values for new units and weapons would be compared to existing ones. That's why I've given feedback on these mods, because it seemed like maybe the authors would be interested in what seemed to me like more appropriate numbers, mainly so they make sense for what they say they are, compared to existing units.
PvK