Re: Cheating Mods?
Are you sure?
I wonder, because it takes a minimum of one turn to build a ship even if it's the cheapest design possible, and one has an 8B planet with a Temporal SY III and max ship-building bonuses.
So the only way this is possible, regardless of mods, is if the AI moved ahead of you and the ship appears at the end of its first turn, rather than beginning of second. In which case it's perfectly legal.
Then, the movement into your system could either be manual movement (most likely), or by spatial anomaly (improbable, but possible. The improbable happens. Ever roll 6 1's on 6 dice? Or deal 2-3-4-5-7 in 5-card draw?)
Incidentally, mods can't change the rules. Read them; they can tweak the tech tree, they can change AI research paths, <I>but they can't change a given AI's starting conditions or the basic rules</I>. In other words, the mods don't let them cheat, and CAN'T let them cheat.
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-- The thing that goes bump in the night
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