Re: MP Game - Cradle/Kludgemush
As I mentioned, I think Zen went too far in clearing up bottlenecks that were part of what made Cradle so grand.
Tweaking the land types was fine, as that gave various armies some use of their strategic movement, but the many added neighbors removes the choke points that were of strategic interest.
In addition, it seems that the map may be _too_ rich now; 14 provinces generating over 1000 gold a turn might be considered high.
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Wormwood and wine, and the bitter taste of ashes.
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