
July 15th, 2004, 01:27 AM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: upkeep
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Originally posted by Nagot Gick Fel:
Something that YOU missed is we were talking about Sea Trolls (not regular Trolls) when you jumped in.
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Boron's quote was referring to BOTH sea trolls and regular trolls posted July 14, 2004 19:32 where you quote Boron.
As far as Sea Trolls I consider them worthwhile since they are able to enter the sea and the king generates water gems. Regular trolls are not.
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About the upkeep I agree there's some, but my opinion is, and always has been, that it's negligible.
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4 upkeep per troll is nothing to sweep under a rug and ignore. During a game I have acquired as many as 110 living statues... if I spent those gems on trolls the upkeep would cost me the ability to build several temples and/or hire units. Unless I am losing where they are killed quickly. lol
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you'll get 45 Draconians for a 45 gems investment. 1 gem/Draconian may be cheap, but it's not zero.
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The gold upkeep is zero... not true for trolls. Thus a successful large army of trolls which stays alive 30 turns gets very very expensive. Not true with Draconians or Living Statues.
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[qb]Wrong... upkeep does not scale proportionally to ones own income. Income and upkeep can vary depending on the nation being played and the players style of playing.
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I can't understand where you're heading here. Obviously I meant 'other things being equal' here. Same player, conditions, etc. except for the map size - which BTW was your own point, not mine.
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Upkeep does not scale proportionally to ones own income for some players. I've witnessed strategies where allied players(hotseat) would never exceed X amount of gold upkeep... basically flat line. Any additional gold income would be spent on temples, province defense, forts and anything without upkeep... hope that clears it up.
[ July 15, 2004, 00:33: Message edited by: NTJedi ]
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